Showing posts with label sword and sorcery. Show all posts
Showing posts with label sword and sorcery. Show all posts

Wednesday, November 10, 2010

10 Desert Island Fantasy Novels

This has been going around (recently at places like Huge Ruined Pile and Monsters & Manuals). The idea is to pick 10 books, no more than one per author, and all must be fantasy. These are the ones you'd want to have with you if you were marooned on a desert island.

Gardens of the Moon. Steven Erikson
The Lord of the Rings. J.R.R. Tolkien (omnibus edition)
A Darkness at Sethanon. Raymond E. Feist
The Coming of Conan the Cimmerian. Robert E. Howard
The Best of H.P. Lovecraft: Bloodcurdling Tales of Horror and the Macabre. H.P. Lovecraft
The Dying Earth. Jack Vance
The Judging Eye. R. Scott Bakker
The Elric Saga, Part One. Michael Moorcock (omnibus edition)
The Great Book of Amber. Roger Zelazny (omnibus edition)
The Iliad. Homer (Lattimore's translation)

Wednesday, September 15, 2010

Book Review -- THIEVES' HOUSE: TALES OF FAFHRD AND THE GRAY MOUSER by Fritz Leiber

About a month ago, I logged in my review of Lankhmar, the first volume of White Wolf Publishing's Borealis Legends collection of Fritz Leiber stories concerning Fafhrd and the Gray Mouser. That first volume was primarily comprised of origin stories written decades after Leiber originally published "Two Sought Adventure" (now titled "The Jewels in the Forest") and tie-ins.

Thieves' House picks up chronologically where "The Jewels in the Forest" ended in volume 1. It is comprised of most of Swords Against Death and Swords in the Mist, Leiber's earlier (and more well-known) anthologies. The stories themselves vary in quality, but there is very little in the way of tie-ins now that most of the backstory has been dealt with in the first volume. The stories also vary in time of writing, and Leiber's voice changes with them. His prose is more turgidly purple and forced in the later stories (such as 1970's "The Price of Pain-Ease"), although his sense of humor has, by then, developed more keenly. It creates the impression that Leiber might very well be lampooning himself an his characters as one reads through the stories.

The eponymous tale, Thieves' House, is the fifth Fafhrd and the Gray Mouser tale published by Leiber, and opens up this particular volume. Chronologically, the two adventurers find themselves returning to the Thieves' House, although for Leiber in 1943, this was his first foray and it is likely this tale saw editing in order to better fit the author's timeline. As Fafhrd and the Gray Mouser stories go, this is nearly as excellent as the later novella Ill-Met in Lankhmar, and the main reason is because of the Thieves' House itself. Leiber managed to create a labyrinthine setting come to life in less than 40 pages, filling it with secret passages, crypts, and dungeons enough to make the reader want to go in and explore, and then sprinkles a deep, lengthy history of the Thieves' Guild into the setting, spicing it further.

"The Bleak Shore" (1940), Leiber's second publication for the two heroes, wasn't bad but it disappointingly ended just as soon as it was getting good. This story had more of a pot-boiler quality, and the final premise and ultimate villain were both weak. Though the action was well-described, it felt as though it was cut short and would have benefited from a slightly longer and more developed climax.

"The Howling Tower" (1941) is quite nearly as pulpy and good as "The Jewels in the Forest." Leiber touches on some of the darker workings of the inner soul here, examining how fear, hate, and loathing can fuel evil, and how evil begets more evil. Not a profound work, but interesting, still. Sorcery in pulp is simply at its best when it is driven by dark obsession and tragedy, and in that regard, "The Howling Tower" delivers.

"The Sunken Land" (1942) was mediocre. Leiber gropes for a mix of mythical Atlantis and Lovecraft's R'lyeh, but falls short. However, the ending could have been the inspiration for the cloaker in Dungeons & Dragons. The problem here, as with "The Bleak Shore," is simply a problem of development. A Viking longship hell-bent on plundering the riches of lost Atlantis and finding R'lyeh instead is a fantastic idea. But Leiber doesn't develop enough beyond the two roguish protagonists for us to feel anything about the Northerner crew or their fate. Only a few pages are devoted to exploration before the just desserts are served, leaving this story pretty flat at the end.

"The Seven Black Priests" (1953) sees Fafhrd and the Gray Mouser wandering through the mountains of the cold north. Fafhrd gets to carry around the idiot ball, but in this case, it's actually a real Mac Guffin. And it doesn't really make him stupid, just... malleable. Lots of combat and near-misses, although, again, Leiber disappoints by not developing the villains enough. The story ends with the reader wanting more.

"Claws in the Night" (1951, originally titled "Dark Vengeance") is a superb example of how Leiber can excel. The story is artfully woven together by the author, who writes a tightly paced tale, full of intrigue, mystery, and suspense. It is a story in which nothing is wasted--Leiber satisfactorily utilizes every single plot element he introduces to assemble a great tale that's excitingly paced. Fafhrd and the Mouser are well-defined by this tale, and both work together and play well off one-another's strengths and weaknesses.

"The Price of Pain-Ease" (1970) comes off as pure filler, much like "The Circle Curse" (1970). We've just been through several stories in which Fafhrd and the Gray Mouser have never once mentioned or dealt with their tragic loss experienced in Ill-Met in Lankhmar. Why Leiber felt it necessary to include this tale is something I don't really understand, but it doesn't really accomplish much for the characters. By now, the reader sees their losses as having shaped their personae and doesn't need the author to come down and fix it for them. So much for the flimsy purpose of the tale, the premise is just far-fetched and poorly executed. What could have been a journey into the underworld (like in Homer's Odyssey or Virgil's Aeneid) was too brief and undeveloped. Fafhrd and the Gray Mouser's "wizard mentors" come off more annoying than helpful.

"Bazaar of the Bizarre" (1963) is actually one of my favorite stories, although the Mouser ends up grabbing the idiot ball halfway through the story and runs with it as hard and fast as he can. And Leiber suddenly bursts out and uses an obscure word at least twice ("coolth"). The tone is nearly Pythonesque, and it is annoying seeing the Mouser and Fafhrd reduced from skilled thieves and cunning rogues (like in "Claws of the Night") to teenage errand-boys for the two wizards. Nevertheless, the idea of such a bazaar is pretty cool, and through the two annoying wizards, Leiber describes who built it, why, and why Fafhrd must destroy it. The combat is exhilarating and the description of the bazaar itself is keen and fascinating (at least, the bazaar the Mouser sees).

"The Cloud of Hate" (1963) was taken from the Swords in the Mist anthology, as was "Lean Times in Lankhmar" (1953). The former was acceptable, although, again, the villain's motivation was unclear, and a lot of questions remained undealt with (such as, how could such a temple, with such a huge congregation, go unnoticed). The Mouser and Fafhrd are the highlight of this piece, as their banter is enjoyable to read and their cunning and resourcefulness makes for a sharp, climactic action sequence.

The latter closes this particular volume on an extremely high note. "Lean Times in Lankhmar" is a long story that takes its time, develops fully, and blossoms into fruition. Leiber punctuates certain passages with purple prose, but the prose is not turgid enough to be grotesque, but rather comical. This story is probably one of Leiber's best. It is also a pretty thinly veiled commentary on religion, but that does not stop it from being a great story with a near-perfect ending.

Leiber's characters rarely carry around the idiot ball ("Bazaar of the Bizarre" notwithstanding), although Fafhrd's stubbornness and the Mouser's recklessness and hubris, though not as overwhelming in the previous volume's tie-in stories, are still enough to get them into lots of trouble. They display a resourcefulness and adaptability that keeps them one or two steps ahead of their opponents, and a kind of selfish interest that makes them believable rogues. The overall theme of sadness and loss is not present in this volume, despite the presence of "The Price of Pain-Ease." Leiber's more recent stories are written in a much less serious or adventuresome tone, instead being nearly comical and at times nearly lampooning itself. This detracts from the overall sword & sorcery feel of the book, slipping it into a more lighthearted self-mockery approaching the styles of Terry Pratchett or Douglas Adams.

Leiber's biggest weakness as a writer is that he cuts off more than he can chew with plot premises. This is why stories like "The Sunken Land" and "The Price of Pain-Ease" fail so dismally, especially when contrasted with his well-developed and excellently-paced tales, such as "The Jewels in the Forest," "Snow Women," "Lean Times in Lankhmar," and Ill-Met in Lankhmar. "The Sunken Land," perhaps, should have been expanded and better explored; similarly, "The Price of Pain-Ease" could have provided more internal conflict and eventually peace had it been done differently. When Leiber shines, man does he shine. But when he doesn't, he's lackluster. I got the feeling that many of these stories were simply written for a paycheck because they don't evince the love and attention-to-detail that some of his more well-developed tales. Leiber's a great storyteller, but it seems to be only when he wants to be. The rest of the time, he's an okay storyteller.

What redeems these lackluster stories are the characters themselves. Leiber can write Fafhrd and the Gray Mouser well. By the 1950s, he knows quite well who they are and how they interact, both with one-another and with the world around them. Cagey fighters and lethal swordsmen, there is a reason the Mouser and Fafhrd are two of the most iconic sword & sorcery characters ever to see print. When you read the stories, the two characters get along like old friends and compatriots. They feel real, have conversations with one-another that are believable, and know one-another inside-and-out. Their combat styles dovetail beautifully; Leiber scrawls fight-scenes where the two adventurers are constantly rescuing one-another from danger, deflecting lethal thrusts, and skewering opponents attacking the other's blind-side. Leiber's creations have aged well, I should add. Though I'm much older than I had been when I first read these stories a decade ago, I find them to be just as exciting and interesting today, as I did then, despite the flaws my more trained and literary mind detects.

Thieves' House: Tales of Fafhrd and the Gray Mouser by Fritz Leiber
Style B
Substance B
Overall B

Friday, August 27, 2010

Book Review--LANKHMAR: TALES OF FAFHRD AND THE GREY MOUSER

When legendary science-fiction/fantasy author Fritz Leiber first put pen to paper, it was with the intention to create a duo of fantasy adventurers that were far more realistic than many other, similar characters that could be found in the pulps and novels of early 20th century American fiction. Fafhrd and the Gray Mouser were birthed in 1939, with the publication of "Two Sought Adventure" (subsequently retitled as "Jewels in the Forest") in Unknown. In the years immediately prior to the American entry into World War II, Leiber went on to publish two more stories, "The Bleak Shore" (1940) and "The Howling Tower" (1941). During the 1940s, only a few more Fafhrd and Gray Mouser stories saw print, "The Sunken Land" (1942) and the novella Adept's Gambit (1947).

It wasn't until the 1960s and 1970s that Leiber began to prolifically produce stories of Fafhrd and the Gray Mouser. Soon, they became iconic of the post-Tolkien pulp-fiction world of the mid-to-late 20th century. Scoundrels, self-serving, and yet each possessing a heart of gold, Fafhrd and the Gray Mouser adventured across the surface of their world, Nehwon, but were always called back to mysterious Lankhmar, the City of the Black Toga, the City of Sevenscore Thousand Smokes.

When, in 2000, White Wolf Publishing, makers of now-discontinued Vampire: The Masquerade, decided to repackage and republish Leiber's original stories in slightly different collections, it was tied into the upcoming release of Exalted as a sort of inspiration source for their forthcoming product. Indeed, as inspirations go, the tales of Fafhrd and the Gray Mouser provided inspiration to E. Gary Gygax and Dave Arneson in their creation of the fantasy role-playing game Dungeons & Dragons (see my entry on Appendix N).

Lankhmar: Tales of Fafhrd and the Gray Mouser by Fritz Leiber
Contained in this volume are only a handful of Leiber's stories. Most were written late in Leiber's career, and as tie-ins to explain the origins of the characters and their purpose for adventuring. Originally collected together in a volume titled Swords and Deviltry, White Wolf also chose to include the first two stories from Swords Against Death. For a first-rate assessment of these first two volumes, check out Justin Alexander's review on The Alexandrian.

The quality of each of the stories varies as much as the tone, but generally, the overall theme is one of sadness and loss.

The collection starts with a map of Nehwon and two poems entitled "The Gray Mouser: 1" and "2," followed by a brief "Introduction," in which Leiber, in fanciful style, describes the world of Nehwon. Its primary purpose is to set the mood and prime the reader's imagination for adventure and exploration.

Then the actual storytelling begins, with "The Snow Women" (first published in Fantastic, 1970). Leiber describes a people that seem an amalgam of Viking and Inuit, merging the piracy and fierceness with simplicity of life and adaptation to a frigid wasteland environment. Fafhrd is introduced as a youth of eighteen years, not yet considered a man, but plagued by his controlling mother and her coven of witch-women. The tale is one of tragedy and liberation, and is brilliantly told. Fafhrd's dilemma between love and wanderlust, between duty and repression, is exacerbated by the treatment he receives at the hands of many of the other tribesmen. In the end, Fafhrd gets his freedom, but at a price, and he learns of deceitfulness and treachery.

The second story, "The Unholy Grail," is much more straightforward, much less full of twists, turns, and is also much shorter than its predecessor. In-all, it isn't as good as "Snow Women," but it succeeds at explaining the Mouser's origin satisfactorily and sets the stage for his meeting with Fafhrd.

"Ill Met in Lankhmar" is, perhaps, one of the best stories I've read. Although it was penned quite late in Leiber's career, it is, nevertheless, one of the most iconic adventure stories I've ever read. It is the undoubted inspiration for every sort of cityscape adventure devised for Dungeons & Dragons, and is one of the tales that most likely necessitated Leiber's inclusion into Gygax's illustrious Appendix N. Lankhmar is described more in feel and tone than in actual physical design. The names of streets and the description of the smogs that perpetually blanket the city create a tone and atmosphere at times reminiscent of London, and at other times ancient Rome at her decadent height. Leiber's writing is at its tightest and most solid. There is never a wasted word throughout the story.

"The Circle Curse" comes off as a brief interlude linking the younger Fafhrd and Mouser to their older versions Leiber wrote of in later stories. The problem is, the story is basically filler with little or no real purpose behind it. Leiber summarizes the characters' first encounters with their curious wizard-mentors along with a montage of places they journey and a few things they witness during the three-year tour of Nehwon they make. Then, they reluctantly return to Lankhmar. Though this chapter serves as a bridge between the prequel stories and Leiber's earlier yarns, it does so by placing all of the dramatic weight at the conclusion of "Ill Met in Lankhmar" on the chopping-block. The character's flight from the city was charged with emotion, but to go from a highly detailed adventure to a brief summary of places and images is just disappointing. Leiber boils three years of travel down to a few paragraphs that leave the reader wanting more than what is given, in the end, leaving him feeling robbed that the majority of events took place offstage.

"The Jewels in the Forest" closes the book on a brilliant note. Being Leiber's first Lankhmar story, originally titled "Two Sought Adventure," it was the 1939 debut of Fafhrd and the Gray Mouser. The tale begins in media res, which serves well, because all of the lead-up to this particular excursion is summarized skillfully in conversation and through the Mouser's own thoughts. The characters come off as extremely archetypal of themselves, which is fitting since this was their first appearance in print. There is a fantastic mix of swashbuckling action, mystery, and exploration to keep the reader engrossed. Leiber scatters clues throughout the yarn that leave the reader guessing until the end--some of the guesses will be invariably incorrect due to a few false clues left by the author in order to ensure the surprise at the end of the tale.

Leiber writes in a style that almost parodies himself and his subject-material. It keeps his stories fresh and entertaining, ensuring that a more lighthearted tone prevails, despite the tragedy the characters might experience. There is a certain humor to the work, especially considering that, though Fafhrd and the Gray Mouser obviously take themselves far too seriously for much of this volume, the author does not. He does not descend to puns or absurdity (such as Piers Anthony's Xanth novels, or Terry Pratchett's Discworld) series. The lightheartedness keeps the pace of the stories in motion. Leiber doesn't let the low-points in the characters' lives encumber him or the reader. Instead, their pain and suffering provides drive and direction to characters' actions.

This theme of tragedy, however, doesn't seem entirely characteristic of Leiber's earlier work, if "Jewels in the Forest" can be judged as typical of his early works. Indeed, although the overall lighthearted tone seems to be at odds with the general aura of misfortune that surrounds the characters, the two flavors don't clash, but instead play off one-another. The overall voice is optimistic; Leiber is leading up to the main events, which are inaugurated with "The Jewels in the Forest." The tragic backstory is a vehicle to provide drive, purpose, and determination for the two rogues, and to explain their deep friendship and camaraderie.

It seems that Leiber is a bit of a misogynist. Women throughout this collection are not depicted in a very positive manner. In "The Snow Women," the women of Cold Corner are depicted as jealous and petty. Fafhrd's mother, Mor, in particular, is especially vindictive, having used her magic to "punish" her husband with death when he climbed a mountain against her wishes. Her ice magic nearly kills her own son repeatedly. She is incapable of bending, and unwilling to see how her behavior is literally driving her son away from her and towards civilization. Similarly, Fafhrd's girlfriend, Mara, is repeatedly overcome with petty jealousy, and sets her brothers to beat (and perhaps kill) him, then regretting her behavior once she realized the danger she had placed him in. In "The Unholy Grail," Ivrian is a weak-hearted, easily manipulated, cowardly girl with absolutely no spine. Once she is paired with Vlana in "Ill Met in Lankhmar," the two women cajole and humiliate Fafhrd and the Gray Mouser into making an ill-advised foray into Thieves' House that nearly kills them (however, it also saves their lives from strangulation). Leibers' females are depicted as fickle, ruled entirely by their passions. They are portrayed as vindictive, petty, jealous, manipulative, or callow, but never as strong, brave, intelligent, or trustworthy.

The development of the main characters themselves is handled brilliantly. Fafhrd and the Gray Mouser are not static characters. Indeed, as earlier mentioned, Leiber doesn't take them as seriously as they take themselves, and this is nowhere more apparent as in "Ill Met in Lankhmar," which is probably the best story in the entire book. Fafhrd and the Mouser are very insecure about themselves and their relationships, and this insecurity translates into bluster and bravado. The Mouser, especially, takes great pains to try and impress Fafhrd upon their first meeting. Coupled with their beloveds' goading, the two scoundrels attempt to infiltrate the Thieves' Guild. Their cocksure attitudes are fueled by their exceptional combat skills (in addition to Mouser's acrobatics), but it is evident through their behavior that they lack wisdom. The guildsmen see through their feeble disguises, and the Mouser runs off at the mouth where a much wiser man would have shut up and chosen his words much more carefully. The insecurity, bravado, and verbosity is quelled, however, once tragedy strikes, and except for a single comment, the two characters are completely silent for the remainder of the tale, during which they exact what vengeance they are able. This change persists, even into "Jewels in the Forest," where the two rogues are no longer so insecure, and no longer needing the esteem and approval of others, but are obviously comfortable with their skills, more realistic about what they can and cannot achieve, but still a little apt to bite off more than they can chew now-and-again.

This book provides a delightful introduction to two very iconic characters that have had a powerful effect on the sword & sorcery genre since their creation. They were birthed in an era immediately following the demises of Robert E. Howard and H.P. Lovecraft and the retirement of Clark Ashton Smith, and inaugurated a new age of fantasy writing that would generate the likes of Michael Moorcock and Roger Zelazny.

Lankhmar: Tales of Fafhrd and the Grey Mouser by Fritz Leiber
Style: B
Substance: B
Overall: B