Monday, April 15, 2013

Sic Semper Tyrannis?



My good friend, Kevin W. Boyd, wrote this and mailed it off to a number of Senators, Congressmen, and organizations (I hope also newspapers).  Although I almost never blog anymore (and probably won't have the time to do so until summer rolls along) I felt it important to post this and give it some circulation.  Whether you agree with Kevin or not, I believe that his essay has some definite merit.



Philadelphia, PA
14 Apr, 2013/5 Iyar, 5773
Sic semper tyrannis?

Just this week, Senator Cruz reiterated his vow to “protect our 2nd Amendment rights” by opposing, among other things, a national gun registry (which of course is a misnomer, it is the owners that would be “registered”).  His words were a clarion, clearing the fog of battle rather than summoning one; American citizens have been crafting tactics in the fight over gun control while adhering to a faulty strategy.  While it is commendable that the skirmishes over hunting have been won, and gun grabbers seem to be conducting a rear guard action over self-defense, without recognizing the true threat to popular sovereignty which inspires the many demands to more rigorously regulate possession of firearms, the rights defended by the Constitution will eventually be lost, or more precisely, stolen.
            “Unarmed citizen” is, if not a personal choice, an oxymoron.  If government officials, elected or not, mandate a defenseless polity, then the people are no longer citizens, they are subjects.  This idea is foreign to an increasing number of Americans.  But our libraries are full of evidence that the people who rejected their status as subjects of George III thought this way.  Those same stacks show that the originators of democratic civilization, the Greeks and Romans, thought this way as well.  The 20th Century alone provides evidence enough of the wisdom of such philosophies.  And it is this conception of independence that motivated the inclusion of the right to bear arms in the Bill of Rights.
            Despite the Heller decision, many still argue, or simply believe, that the 2nd Amendment is a corporate right, intended to maintain militias as a check of Federal power.   I shall dispense with this silly argument briefly, by pointing out that the principal grievance of those at the South in antebellum America was founded on a false understanding of the Bill of Rights.
            The Civil War resolved the issue of states’ rights; they are inferior to those of the Federal government.  This anyway is what we are typically taught.  But there is a deeper lesson.  The 10th Amendment says nothing of states’ rights in the first place.  The 9th Amendment explains that the people have other rights which have not been put in writing.  But the 10th explains that there are many powers which the states retain.  A power is not a right.  The 10th is not a protection of corporate rights, it is a final check on Federal power.  This raises an implication about the 2nd.
            The proof resides in the Declaration of Independence.  People are endowed by their creator with certain unalienable rights; governments are instituted among them, for the single purpose of securing those rights.  This alone demonstrates that the American system is predicated on the idea that governments do not grant rights to people; in fact they possess no rights to grant or exercise.
            The Bill of Rights protects individual rights from government tyranny, exclusively.
            As a philosophic refresher, this is all well and good.  I should hope the argument clear enough to sway some honest thinkers.  My higher aim though, is to upend the debate over gun control. 
            It is a sad irony that the greatest moral battle of 20th Century America has led to an electorate convinced that they have no need for all of their rights.  The civil rights movement successfully persuaded Americans and their elected representatives that it was wrong, based on nothing more than the color of one’s skin, to prevent millions of their neighbors from equal participation in governing this country.  This is not the place to detail the countless victories and failures over the last few decades.  The point is that the two principal conflicts, voting rights and education, made Federal issues out of topics barely addressed by the Constitution; education was such a local issue the word isn’t even in the Constitution, and control of elections was explicitly reserved to the states.
            This is not to suggest that civil rights are not Federal issues; clearly when representative government fails at lower levels, redress must be sought from a higher authority.  This is the purpose of the 14th Amendment.  Indeed, this is why so many wish for Congress to “do something” about guns; they believe that lower governments are failing to contain nuts with guns. 
            The shift I am pursuing is the recognition that the bearing of arms is a civil right.  We are given rights, equally, by God; it is a disingenuous oversimplification to claim that the majority of colonists thought of Jefferson's god when hearing the Declaration. The Founders were particularly sensitive to having their liberty dangling at the end of a thread tied to the king’s finger; their government was to have explicit limits to its power.  Its acceptance hung finally on the inclusion of the Bill of Rights.  Since we agree that the ability to vote, like the freedom to be educated, are vital to our health as a nation, we should also be able to agree that each of the rights, enumerated in the Bill of Rights, including those of both pen and sword, are equally fundamental.
            American citizens (those who support the erosion of the 2nd Amendment are in fact not citizens but rather subjects) need to reconsider its importance.  We also need to seize control of the narrative.  It was largely Democrats who opposed the original civil rights acts in the 1860s.  It was Democrats who built Jim Crow, instituted poll taxes, and fought integration.  It is Democrats who are, once again, maneuvering to eviscerate the Bill of Rights, through speech codes and gun registries.  One need not imagine how all that might end.  Conservatives, Libertarians, and Republicans must demonstrate, rhetorically and legislatively, that the citizen, free to live and worship as he sees fit, is the only reason this country exists.  The final expression of that is the defiance, and destruction, of tyrants.  And on this Yom Ha’Atzmaut, Israel’s Day of Independence, we would all do well to remember this struggle is that of all mankind.

Kevin W Boyd
intrcptr2@yahoo.com

Saturday, October 13, 2012

Defining "Achievement" in Schools

In my Learning and Cognition course, I've been assigned to read Engaging Schools by the Committee on Increasing High School Students' Engagement and Motivation to Learn and the National Research Council.

The following consists of my preliminary reaction to the first two or three chapters and executive summary of the book.

As I've been going through the readings, I'm struck by a number of social problems with the book that most people probably haven't noticed.  They have nothing to do with class or race.  Instead, they have to do with what we consider standards and how we define achievement.

The fact is that there aren't enough jobs for the number of people graduating college.  Entire fields are overburdened with hopefuls in the unemployment line, bearing their degrees that their teachers promised would make them wealthy and give them a better life.  Indeed, I have to ask, is the implementation of these reforms contained in Engaging Schools producing false hopes in students that academic achievement and college are tickets to a meaningful life?

Indeed, it goes beyond standards and strikes to the core of why we teach.  What is our mission?  To see the students succeed, one would assume, especially while reading Engaging Schools.  However, there is a subtle subtext running throughout the book that seems to interpret academic achievement as providing a way to be successful in life.  The constant need to motivate students is countered by the bevy of assessments with which teachers inundate their students.

I'm reminded of Shamus Young's online "Autoblography" where he writes

“Just make sure to do all the work, and you will pass my class.”

"My heart sinks. I hate when teachers say this. It means the bulk of our grade will come from doing things, not from knowing things. It’s the first day of tenth grade, I’m sixteen years old, and I’m hearing this a lot today. Some teachers even go so far as to grade the notes we take in class. This is infuriating to me. In the past I saw school as this perfectly arbitrary trial of mysterious activities. Now I see it as a house of incompetents. Our goal is ostensibly to learn things, but the system of rewards and incentives is often completely divorced from this idea, and sometimes even runs counter to it. 

"If we think of grades as “pay”, then we aren’t being paid to learn. We’re being paid to turn out volumes of worthless forgettable busy work."
Indeed, I fear that the attempts to engage students actually fail because our consistent reliance upon assessment and its equation to achievement and success.

We've already set up a generation of people who have been lied to by their teachers about good grades and success.  The more I speak with many of my fellow Gen X'ers in fields outside of academia, the more I am inundated with statements like, "I didn't learn anything in school," "School was worthless and a waste of time," "School was bullshit," or "Yeah, I learned how to be a student, that's all."  Those who went to college felt as though that was the first time they were able to actually learn something and the point was driven home by the fact that during a single semester, they had two or three assessments and nothing more.  They either passed or failed.  It was actually liberating for some of them.

So what do we have?  A book written by a committee.  The product of bureaucracy and reads as such.  I have little faith in it thus far--Marc Bloch was wrong when he said the bureaucratic mind was the highest form of intelligence.  This committee begins its book with a report on findings and a list of recommendations.  To what end?  What is achievement to produce?  The committee's language in the "Executive Summary" is vague and full of Orwellian doublespeak.

In my interpretation, we are to compete with the Asian schools that are producing competitive workers, scientists, engineers, businesspeople.  It is no secret that schools are pushing math and science to the detriment of the humanities.  History and English teachers aren't nearly as sought-after as math or science teachers.  Meanwhile, we forget that those students are also taught to read and write effectively in their schools.  We are not.

And so we pump out graduates who go to college as if it is the entire goal of education.  This is the teachers' greatest failure.  Education is not, never was, and should never be, simply a vehicle for success.  The fruits of our labor have resulted in apathy among those who know they aren't college material and the unemployment line coupled with staggering debt for those who are.  Why should our students thank us?

A recent article in the Atlantic Monthly describes how a single principal overhauled one of the worst schools in Staten Island and made it a success story by teaching analytical writing to students.  Math and science scores improved substantially--a rising tide floats all boats and our disinterest in the humanities have led to student engagement and achievement at a low ebb.

The ability to write effectively means these kids can think effectively.  Engagement in New Dorp High School increased because the students realized that they were capable of achievement, comprehended material better, and therefore had a greater stake in what they were learning.  It started to matter.

The ability to write effectively also means that adults can think effectively.  And this should be the goal of education--a populace that is aware, knowledgeable, and able to think analytically, critically, and creatively.  Sadly, rubrics don't leave room for kids who can think outside the box--rubrics are, themselves, a box.  Furthermore, the goal of education should not be to enrich students' wallets but their lives.  A student who gets straight Cs can still grow up to be a happy, healthy, productive member of society be he a manager at a store, a car mechanic, or owns his own plumbing business.  Somewhere along the line, we gave our kids this idea that hard work and an honest living were inferior to a college degree and

I don't want to engage my students because I think it will help them score high on tests and get them into college.  Indeed, I honestly couldn't care less about any tests, assessments, or colleges.  I care that they learn because I believe what I have to teach them will enrich their minds, help make them better decision-makers, informed voters, and give them a stake in their society and community.  I believe that a car mechanic can be just as important a pillar of his community as a CEO.

Friday, September 14, 2012

Work, work, work...

I am getting slammed by work right now and don't have time to update, really.  Which is a shame because I really, really want to talk about the Epic 6.  It is a modified version of D&D in which the maximum level is 6.  Period.

This makes the game a lot more gritty.  Your characters are mortal.  Very mortal.  This means that almost no one in the game world can cast spells above 3rd level.  Well, no mortal, anyway.  And not without powerful rituals, sacrifices, ley line nexuses and other house-ruled stuff.

The benefits are that it is rules light and makes for a much more realistic game.  Many times I've complained that a 25-year-old knight who has years of combat experience, when faced with a T-Rex, will probably die, horribly, in real life.  Yet somehow, paladins are constantly slaying dragons, which are much worse than a T-Rex.  Wits, preparation, a solid plan... these things can overcome a dragon (if you are lucky) in Epic 6.  Straight up combat won't.

There's a lot I want to talk about with regards to Epic 6.  Frankly, I think it is awesome.  If you're interested, there are some forum discussions on Epic 6 here and here.

Thursday, August 9, 2012

Religion in D&D: Faith in the Forgotten Realm's Shadowdale

It's late and I'm musing on some of the things I did to deepen religion and illustrate faith-in-practice in the Dales.  I was heavily influenced by Walter Burkert's Religion in Ancient Greece and Mircea Eliade's The Sacred and the Profane.

Let me zero in on one specific area of the Dalelands--Shadowdale.  It has three temples, one to Tymora (goddess of luck), one to Lathander (the god of mornings and light), and one to Chauntea (the earth goddess).  Each one is a cultic center and each has its own rites, rituals, and means of currying favor with the gods.  In addition, there's a shrine to Mystra (goddess of magic) and Tyr (god of justice) in the village environs.

Let's start with Chauntea, the earth goddess.  This temple is vitally important to the village, as it's surrounded by farms and therefore very rural and agriculturally oriented.  The priests of Chauntea are keepers of agricultural lore and as such, they are called upon by the people to perform ritual cleansing ceremonies and blessings of the soil before it is tilled.  The details are simple in my head, but if the characters investigate, I can make them more complex.  Perhaps a procession around the boundaries of the field is conducted and holy water is sprinkled along the border to ward off evil or blight.  Songs and chants are sung during this procession and incense is burned.  Then, maybe, an offering of last year's harvest is given to Chauntea and burned at the center of the field.  The officiating priest plows the first furrow and sows the ashes into the ground.

Simple.  And yet it creates a deep and powerful meaning for the players.  The gods are real, their favor is curried.  They are called upon to aid the works of their devotees.  Although each NPC and player may have a patron deity, the inhabitants of the world will seek the benevolence of the gods.  Rituals in which sacred time is experienced and sacred events are reenacted may be crucial to the cults of each temple, bringing the celebrants and the god in closer communion.  For example, at the dawning of the sun during the winter solstice, the first rays shine upon a golden disc in the Temple of Lathander.  Before that, the priests may intone drearily that all is primordial darkness and chaos rules.  Once the sun breaches the horizon, the priests will praise Lathander with song, crying out that light is born and order is generated--the sacred reenactment of the first dawn in which the sun is reborn and begins its journey from the southern to the northern skies brings the priests and the people of Shadowdale into closer communion with Lathander.

Each town may have their own traditions and rituals.  In Shadowdale, during the midsummer festival, the children will make small paper or wooden boats, each with a wafer, berry, copper coin, or other minor offering, and set it into the River Ashaba as an offering to the water wizard who died there and gave the river its name centuries ago.  In Mistledale, they throw flowers into the river in the wizard's memory during the festival and ask the wizard to protect the village.  These offerings may, indeed, bear fruit for if Zhentil Keep sends forces to conquer the settlements, the river may remember these deeds and rise up against the Zhentarim and protect those who made the offerings.

Thus, the wizard Ashaba is a saint to the people of both Shadowdale and Mistledale.  Sylune, the Witch of Shadowdale, who fell defending the settlement from a dragon, may also be worshiped and honored as a saint, with offerings of flowers, coins, incense, food, or candles at her grave and shrine beneath the village citadel.  The remains of her hut where she died may be the site of an annual gathering of all the women in the village, who perform a ceremony that reenacts her brave death and commemorates her sacrifice.

When my players enter my worlds, I do endeavor to make those worlds real and breathing, even if I didn't create those worlds myself.  I still want the players to feel that these worlds are alive.  I want them to know that clerics and paladins aren't just character classes with duties demanded by role-playing mechanics.   They are a part of a religious continuum and have social and religious roles to play in the party and the world at large.

Tuesday, August 7, 2012

Random "I'm Alive" Update

The past month-and-a-half have been completely consumed by lecture notes for HIST 315 and HIST 316 (writing, organizing, preparing slides, etc.) and my papers/presentations for Education in a Global Context.  Between all these things, a lot of what I have to say about literature, current goings-on, gaming, reading, etc. just seems trivial.  But I like doing so anyway.  So, I'm going to make a point of finding time to getting back to blogging about that stuff.

Tuesday, June 26, 2012

Religion in D&D

So I'm taking a break from working on lecture notes and my syllabus for HIST316 to talk about a feature of role-playing that I feel is woefully misunderstood by gamers, specifically D&D gamers--the role of religion in an RP setting.

These days, skepticism and postmodern deconstruction have played a powerful role in misinforming people about religion in society.  For example, read any book on Augustus' political maneuverings that involved religion and you'll run across a deeply postmodern viewpoint that the first emperor purposely manipulated religion to bolster his reign.  This gives the reader the sense that Augustus didn't really believe in the religion, but saw it as a method to dupe people into surrendering political authority to him.  Granted, there is no doubt that Augustus was cynical and well-versed in realpolitik.  However, to suggest that he simply saw Roman religion as a means to power-acquisition imposes a skepticism onto his character that is thoroughly modern and somewhat anachronistic.  It is possible he was agnostic enough to see religion as something that could be manipulated, but to think that he actively disbelieved in the gods, did not fear their power over reality, or seek to gain their support is absolutely erroneous and unhistorical.

After reading Mircea Eliade's The Sacred and the Profane, as well as numerous works on ancient religion by Walter Burkert, I can't help but shake my head at the woeful understanding of religion's role in pre-Enlightenment societies that gamers have.  Gods exist as plot coupons, granting spells and standing for good or evil but not really playing a viable role in the societies of their settings.  The traditions, the demarcation of the sacred, the rituals and rites, the concept of purity and hallowedness, don't exist.  Holiness or unholiness are simply the side-effects of alignment or alignment-based spells (such as hallow).  There is no real understanding of the relationship between magic and the divine (or metadivine).  Clerics' roles in the gaming world are limited to being healers or buffing stats for player characters.  They don't play a real meaningful role in determining what a society values, how it organizes itself, or how it determines what is virtuous, moral, bad, or evil.

I'm reminded again of the role of Ronald Lacey's character in Flesh + Blood.  There's a phenomenal scene where he sanctifies Martin (Rutger Hauer) as leader through interpreting an omen.  He is instrumental in determining what is good for the group and what must be opposed, all filtered through a powerful religious lens.  In this pre-modern, medieval world that the characters inhabit, heaven and hell are very, very real places, God is omnipresent and always judging, and the priest is His mouthpiece.  Nevermind our modern notions of power and politics; these people really believed because belief was all that they had with which to determine the nature of reality, good and evil, and meaning itself.




Ronald Lacey's militant priest should be one of the models for a D&D cleric.  He commands respect and perhaps even fear.  He has the ear of God and the power to interpret signs and wonders, omens and visions.  He is a link between the invisible realm of Good and Evil and the mundane, drab world of physical reality.  He has power.  Not just spellcasting power.  Power and understanding.  He knows.  And he has the power to purify and sanctify, the power to declare who is good or evil and whom shall be damned.  In effect, he has a finger on the pulse of the afterlife and that scares the shit out of people and demands their respect.  Only another priest can really counter him.


These powers are largely ignored in the D&D worlds.  Clerics form largely a support role.  They are evidence that the gods are real because they cast spells.  Hell, half the time in D&D, the gods manifest themselves in visible and undeniable ways.  Yet D&D religion is largely myth-as-fact and little else.  For example, the D&D 2nd edition The Complete Priest's Handbook advises a DM create a mythic history for the setting.

One of the first things the DM can do to add color and detail to his campaign world is to work up that world's mythic history. Such a history will help establish, in his mind and those of his players, the relationships between the gods, and between gods and men. It will help set the tone of the campaign and the attitude of the player-characters' culture. It will give the players some idea of what their characters expect from their gods and their future. And once it's done, the DM can then elaborate on it and decide how each individual god relates to other gods and to the sentient races of the world.

After that, it gives instructions on how to create gods, their ethical dimensions, alliances and oppositions... and that's it.  It doesn't discuss rites or rituals, traditions, holidays, or deeper philosophical and ethical ideas beyond a cursory sentence or two.  This is profoundly manifest in the Dragonlance setting, in which the gods exist, are divided by alignment, but don't really have any set of traditions.  Their priests don't exist to demarcate the sacred in opposition to the profane or mundane in any sense that Eliade or Burkert describe.  There is no sense that ritual and ceremony re-enact mythical events or bring the celebrants into a sort of communion with their gods.  In a sense, each god's dogma is that of henotheism or monolatry.  There's not a lot of depth there.  There are next-to-no sacred texts (the Disks of Mishakal being the only text mentioned in the Dragonlance Chronicles), no factional splits based on dogma or interpretation, no local rituals or traditions.  The gods are simply there to fight out the whole Good vs. Evil battle.

This deficit makes gaming in the setting easier, but not necessarily more rewarding.  The setting suffers from lack of depth.  Similarly, role-playing also suffers.  A good DM should at least give Eliade's Sacred and Profane a cursory reading, and perhaps to some research into real-world religions, especially Hinduism, Buddhism, Zoroastrianism, and Shinto if their religions are polytheistic, henotheistic, or monolatric.

Thursday, June 7, 2012

Twin Post: D-Day and Ray Bradbury

Two things have really converged today that make being a blogger a bit interesting.  The first is that on June 5, Ray Bradbury passed away.  The other thing is that today, June 6, is the anniversary of the D-Day invasion of Normandy during the Second World War.  Both topics are likely being blogged about all over the internet, but I thought it would be remiss of me to not say at least something.  I've avoided doing this before because everybody is doing it, but this time I figured I'd hop on the bandwagon.

Ray Bradbury
The passing of this giant of science-fiction is honestly quite sad, especially since he was prescient enough to foresee the cultural decline of American society into kitsch and the waning of literary awareness.  I read Fahrenheit 451 back in high school and it struck me how much Bradbury predicted how cultural and moral relativism would generate a malaise of meaninglessness and censorship of literary works (much of which comes out in the "Coda" of the book).  I was reminded of this when I discovered that new editions of Mark Twain's Huckleberry Finn were being published with heavy editing in order to make the work less "offensive."

I've read only a few of his short stories, but I especially remember "All Summer in a Day," dealing with school bullying on a colonized Venus (before we knew about the pressure-cooker atmosphere) because she's the only student to have ever seen the sunlight (since Venus is shrouded in clouds and constant rain).  This makes her "different" and the other children reveal the base, cruel, evil selfishness of human nature--only to discover deep shame and guilt for their actions at the end.  Sadly, what's done is done and they can never undo their behavior.  It's a great story about human nature and was quite moving for me to read as a child who suffered from bullying and ostracism.  Although I was far more angry and missed the real point of the story--that you cannot undo evil--and focused more on the poor girl who ends up being tortured by her peers.

Bradbury is one of those writers who has proven that science-fiction can, indeed, be literature.  He was most prolific during the height of science-fiction writing, during the middle of the 20th century.  That was when the likes of Bradbury, Clarke, and Asimov rubbed shoulders with Heinlein, Sturgeon, Hubbard, and Ellison and others.  They wrote in a world before Star Wars radically altered our perceptions of science-fiction (for good or for ill).


D-Day
On June 5, 1944, as we all should know from school, the Allied invasion of Europe began with paratroop drops and an amphibious landing in Normandy, France.  This was the turning-point in the war against Nazi Germany.  Although Hitler had been steadily losing ground in North Africa and Italy, it wasn't until the French front was opened that the Nazi war machine really began to fall apart.

We've all seen the opening shots of Saving Private Ryan.  Hopefully, we also watched the chronicle of Easy Company in the HBO miniseries Band of Brothers.  Some of us fancy ourselves to have survived the horrors of the war through playing Call of Duty 2 or Medal of Honor: Frontline.  The experience of war can be horrific and harrowing.  Many of our grandparents and great-grandparents (has it been so long?) are still haunted by the memories of those days, when they stormed the beaches, killed and died.

The Normandy landings would see at least 12,000 Allied soldiers dead.  By the conclusion of Operation Overlord, the Allies would have suffered over 225,000 dead and wounded, while the German casualties approach 450,000 by some estimates.  The immense human suffering and destruction of lives brought about by World War II should not be easily forgotten--nor should the lives and deaths of the men who fought against Nazi Germany.

Since I had the pleasure of reading Anthony Beevor's Stalingrad, I have wanted to read some of his other books.  Considering how excellent Stalingrad was, I figured I'd plug his D-Day book, especially since I intend to get around to it within the next year or so.


Interesting note:  I find it interesting that nearly 160,000 men stormed the beaches at Normandy in June of 1944, while (considering my last post) almost the same number of men marched ashore at Busan in May of 1592 to begin the samurai invasion of Korea.